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Diploma of Graphic Design

Billy Blue College of Design

Graphic design is a rewarding career powered by your imagination. With the right qualifications and hands-on experience, you can transform fantastic concepts into visual reality.

This design course will give you key conceptual and technical skills to do just that. By enhancing your design awareness and combining problem solving and technical skills, you will be equipped to respond to the requirements of a fast paced, visually-literate society.

Careers this can lead to

  • Packaging
  • Junior Art Direction
  • Computer Finished Art
  • Web design
  • Branding and Identity design
  • Environmental and wayfinding design
  • Advertising
  • Magazine and publishing design

Quick Course Guide

Qualification Title DIPLOMA OF GRAPHIC DESIGN

Study Options – Domestic Australian students

Full-time Blended*

Part-time Blended*

Full-time online

Part-time online

*Blended (face to face on campus plus facilitated online)

Study options – Overseas students

Full-time Blended*
* Blended - face to face on campus plus facilitated online

Start Dates

See Key Dates below

Course Length

Full-time: 1 year (3 trimesters)

Part-time: 2 years (6 trimesters)

Entry Requirements

Academic Entry Requirements (All students):

Australian Year 12 or equivalent or higher qualification;

For international applications IELTS 6.0 (Academic) with no skills band less than 5.5

Additional Entry Requirements (All students):

  • Completion of a Design subject as part of Year 12 studies;
    OR
  • Submission of three examples of creative work demonstrating design skills to support learning at Diploma level.

Special Entry Requirements:

Students not meeting the Academic Entry Requirements may demonstrate their ability to undertake study at this level by:

  • Having prior industry / work experience, and / or completed or partially completed subjects or courses of a degree, associate degree or diploma from an accredited institution;
    OR
  • Submission of three examples of creative work plus a supporting 300 word personal statement.

Finance Options - Domestic Australian students

FEE-HELP

For full fee paying students, payment options are also available.

Course study requirements

The total hours required for the course are 1248. Each subject involves either 10 hours or 8 hours of study per week, comprising 3 hours of facilitated study and 7 or 5 hours self-directed study.

Assessment

Practical assignments, research projects, presentations

Location

Sydney Campus

Brisbane Campus

Melbourne Campus

Online

Delivered by

Billy Blue College of Design at Torrens University Australia

Accrediting body

Torrens University Australia is registered as a self-accrediting Australian university by the Tertiary Education Quality and Standards Agency (TEQSA).

CRICOS Course Code

092483C

Key Dates

2016/17 course dates for all Billy Blue classes held at our Sydney, Melbourne, Perth and Brisbane campuses.

Start Dates Census Dates Last Day Breaks
Mon 20 Feb 2017 10 Mar 14 May 15 May - 4 Jun
Mon 05 Jun 2017 23 Jun 27 Aug 28 Aug - 17 Sep
Mon 18 Sep 2017 6 Oct 10 Dec 11 Dec - 18 Feb

Billy Blue may offer mid-term intakes throughout the year which are subject to availability. For more information please speak with one of our course and career advisors on 1300 851 245

Course Subjects – Diploma of Graphic Design:

This subject introduces students to the concept of academic literacy in a higher educational context. Students will be able to study the relevant resources and explore strategies and techniques that will allow full participation in their new academic environment.

The course will provide students with research skills (information literacy), critical analysis, writing and language techniques. Transferable skills including time management and teamwork are incorporated in the course. The aim of this subject is to provide knowledge and skills needed for Higher Education, to help students to manage their own success and to assist students in reaching their academic potential.

This subject introduces a core set of industry-standard specialist design software tools. The emphasis of this subject is on building a comprehensive familiarity with these tools and features so that their application becomes second nature and can be treated as part of the overall creative tool kit.

Students will work through a range of small exercises to cement their learning and to build their working knowledge by experimenting with the different tools and techniques. Students will then combine these tools and techniques to explore print and screen-based projects and in doing so, become aware of how to create flexible visual outcomes not wedded to single-use mediums.

This subject introduces fundamental elements and principles of visual communication, including line & shape, space & value, texture, size & scale, time & motion, unity & harmony, balance, proportion, emphasis & contrast, rhythm & pattern. Through the exploration of these elements and principles, students are introduced to the techniques of seeing and thinking like a graphic designer.

The subject introduces the graphic design process from receiving a brief through to client presentations and reflecting on the success of a project. Students will also explore important periods and practitioners of the industry and how they have influenced contemporary working practice.

This subject explores the history and origins of typographic communication, from Cuneiform through to contemporary digital type. It introduces the fundamental principles and terminology relating to typography, including letterform structure, classifications of faces and styles, typesetting. Students will work with specialist software to create and manipulate type, and will start to formulate their own set of strategies for effective use of typography as an element of graphic design.

This subject develops students’ understanding of typographic convention in both traditional and contemporary applications. Students will use their understanding of basic typographic formatting, page composition and layout to explore advanced typographic setting, work flow and content editing across print and digital platforms.

Students will also explore the role of typographic narrative within the sequenced delivery of information across a variety of environments. They will be challenged to consider the ‘voice of type’ and develop a greater appreciation and understanding of how content is read and viewed in traditional and non-traditional mediums.

This subject introduces semiotics and identity design. Students explore the history of symbols and ways of categorising them. They are then introduced to logos, exploring elements and categories of logo design including word-marks, symbols and monograms. Students work through the process of developing an identity, with attention to simplification, process and documentation. Throughout, students will be required to focus on audience interpretation and seeing how the customer sees.

This subject develops effective finished art techniques, including pre-press, printing and file management. Students will develop an awareness of paper stocks and finishes, and an understanding of the specific requirements for working with different materials and processes. They will be required to conceptually develop and design a professional piece, taking into account how it will be produced, learning how to choose the best print process and to take advantage of the affordances of specific processes and materials. The subject also explores some of the less common areas of finished art, including environmental design and large-scale printing.

This subject explores the structure of studios and agencies within graphic design and advertising. Students develop an understanding of how the industry works; from day to day running of a studio to the many other professions they will need to work with. They will build an understanding of graphic design career paths and salaries, and will develop the skills required to foster effective working relationships with clients and colleagues.

This subject continues the exploration of the theory and practice of interaction design for digital media. The subject covers core research and concept development methods for interaction design. Students will focus on interpreting and structuring information content for interactive non-linear presentation and delivery, and will also focus on visual aspects of interface design and the ways in which visual design affects end-user experience.

This subject provides the student with the opportunity to explore an area of graphic design most suited to a specific design project. Working within the parameters of a ‘live brief’ in conjunction with an industry client, students will learn how to unpack a defined challenge into achievable outcomes and use this framework to guide the creative process as well as influence the form of the final deliverable. This subject will look at ways designer’s use research methods to reduce bias and how findings from this activity can be used to support the design strategy. Finally, students are exposed to presentation techniques and how to objectively respond to constructive criticism and feedback.

This subject explores self-promotion in the graphic design sector. Students will be introduced to the skills and knowledge required to successfully operate a freelance graphic design business, including how to charge and market effectively. Students design their own identity and portfolio they will use to promote themselves to clients and the wider design industry.

Design Thinking 1 is a theoretical and practice based subject that encourages students to consider audience, purpose and context, while creating personas and stories to inform practical outcomes that fuse commercial reality with design thinking tools. It introduces students to traditional and non-traditional digital, 2D and 3D design with a strong emphasis on sustainability and social responsibility.

Students will justify the physical and conceptual format their outcome will take, to innovatively challenge existing conventions of what is currently available commercially, and deliver an empathic, holistic solution from point of sale through to consumer use and finally to disposal.