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Bachelor of Digital Media (Interaction Design)

Billy Blue College of Design

A degree in Interaction Design gives you the essential research, design and development knowledge and skills required to make your mark in this exciting interdisciplinary field where human senses and emotions meet the digital interface. Placed at the intersection of design, media and technology, it is one of the fastest growing (and most career-rich) sectors of the global economy.

The degree covers the theory and practice of user experience design, information architecture, graphic and interface design, human-computer interaction, nonlinear storytelling, scripting and development, user behaviour and psychology, research, innovation and strategic thinking. Graduates are able to design and craft compelling interactive experiences for web, mobile, social and online, across sectors as diverse as advertising, entertainment, education and beyond.

In your final year you can apply for an internship in a professional interaction design studio, and get the chance to work on live project work for a real world client. You will also have the chance to compliment your studies by completing elective subjects in Motion Design, 3D Design and Animation or Communication Design. You can pick and mix elective subjects to further tailor your degree to your goals.

Careers in Interaction Design

  • Art director
  • Creative director
  • Digital designer
  • E-publication designer
  • Front-end developer
  • Graphic designer (digital agency)
  • Information architect
  • Interaction designer
  • Interactive media designer
  • Mobile interface / application design
  • Online / digital producer
  • User experience designer
  • User interface designer
  • Social media designer
  • Web designer

QUICK COURSE GUIDE

Qualification Title BACHELOR OF DIGITAL MEDIA DESIGN (INTERACTION DESIGN)

Study Options – Domestic Australian students

Full-time Blended*

Part-time Blended*

*Blended (face to face on campus plus facilitated online)

Study Options - International students

Full-time Blended*

*Blended - face to face on campus plus facilitated online (no more than 25% online)

Start Dates

February, June, September

Course Length

Full-time: 3 years

Accelerated: 2 years

Part-time: 6 years maximum

Admission Criteria

Year 12 equivalent with ATAR 60.

For international applications IELTS 6.0 with no skills band less than 5.5

Special Entry Requirements:

Demonstrated ability to undertake study at this level:

  • Broadly relevant work experience (documented e.g. CV), demonstrating a reasonable prospect of success; OR

  • formal, informal or non-formal study, completed or partially completed, demonstrating a reasonable prospect of success; OR

  • written submission to demonstrate reasonable prospect of success; OR

  • discipline specific portfolio (art and/or design) – applicable to Design only

STUDENT AND ATAR PROFILE

Payment Options - Domestic Australian students

FEE-HELP

FEE-HELP is Australian Government´s loan scheme for higher education degree courses.

It can assist you in paying for all, or part of, your course fee. Repayments commence via tax system once your income rises above a minimum threshold ($54,869 in 2016-17). Just like any other debt, a FEE-HELP debt is a real debt that impacts your credit rating.

PAYMENT OPTIONS - INTERNATIONAL STUDENTS

Upfront payment

This means tuition fees will be invoiced each trimester and payment is required on or before the due date.

Course study requirements

Each subject involves 10 hours of study per week, comprising 3 hours of facilitated study and 7 hours self-directed study.

Assessment

Practical assignments, research projects, presentations and reports

Location

Sydney Campus

Brisbane Campus

Provider

Torrens University Australia Ltd is registered as a self-accrediting Australian university by the Tertiary Education Quality and Standard Agency (TEQSA).

Provider obligations

Torrens University is responsible for all aspects of the student experience, including the quality of course delivery, in compliance with the Higher Education Standards 2015

Accrediting body

Torrens University Australia Ltd

Course Fees

For details, please click here

CRICOS Course Code

090299G

Course Credits If you have already completed a qualification you may be able to credit this against your degree with us, even if it’s from another institution. Find out more

Key Dates

2016/17 course dates for all Billy Blue classes held at our Sydney, Melbourne, Perth and Brisbane campuses.

Start Dates Census Dates Last Day Breaks
Mon 18 Sep 2017 6 Oct 8 Dec 9 Dec - 18 Feb
Mon 19 Feb 2018 9 Mar 13 May 14 May - 3 Jun)
Mon 04 Jun 2018 22 Jun 26 Aug 27 Aug - 16 Sep
Mon 17 Sep 2018 5 Oct 09 Dec 10 Dec - 18 Feb

Course Structure

The course structure comprises 8 common core subjects, 14 specialised subjects, and 2 elective subjects over Levels 100, 200, and 300, as follows:

Level 100 3 common core subjects + 6 specialised subjects
Level 200 3 common core subjects + 4specialised subjects
Level 300 2 common core subjects + 4 specialised subjects; 2 elective subject

The 2 electives can be taken from levels 200 or 300.

Course rules

To be awarded the Bachelor of Digital Media (Interaction Design), students will need to complete 240 credit points over 24 subjects as outlined in the Course Structure above. Each subject has a value of 10 credit points

COURSE SUBJECTS - Bachelor of Digital Media (Interaction Design)

This introductory subject places design process and practice within the context of a chronological survey of major historical eras of influence. Students are encouraged to engage with the historical socio-political movements influencing design trends of each era through research and reflection. Academic skills (research, referencing, essay writing, and sentence structure) and design software skills are taught in weekly lessons. Students use the academic and software skills to document historical research and generate creative responses to the themes of historical eras

The subject introduces the student to various aspects of the elements of design, e.g. materiality, form and shape, colour, positive and negative space etc. utilised in creative problem solving. Initially students are introduced to a design development process, from the tangible to the digital; through paper model making with its inherent skills development and risk taking, then on to further digital development using newly introduced software. Concurrent, weekly, individual homework tasks focus on understanding and appreciation of materials, their many varied uses, properties and the manufacturing processes related to them. Students will make incremental progress towards choosing a material in which their individual design can be realised. The submission will include a material and colour folio. The final submission will be a model executed in an appropriate material with its function/usage contextualised with all relevant information gleaned throughout the trimester.

This subject provides an introduction to the fundamental theory and practice of interaction design. Key concepts including experience, interface and interaction are explored, along with fundamental technologies, services and platforms pertinent to the design and production of interactive digital media. Students will also investigate the social, cultural and technological frameworks that inform interaction design and identify the relationships between each.

This subject provides an introduction to the fundamental theory and practice of moving image and 3D design and production. Students will be familiarised with a basic set of tools and techniques for creating moving image sequences and 3D visualisations. Fundamental moving image, screen language and spatial design concepts are introduced, and students will use these concepts in conjunction with basic production techniques to communicate and convey narrative. The subject also introduces concept development techniques and materials specific to the development of motion and 3D design outcomes.

Design Studio 2 offers an introduction to the building blocks of creating and developing brands and is designed to give students a broad understanding of the stages and methodologies adopted in the brand development process. The subject draws on the theory and practice that sits behind brand creation. It covers the broad spectrum of brand development, values, trends and branding techniques, as well as fundamentals such as brand positioning and brand architecture. The subject also explores the relationship between branding and audiences, cross-cultural influences and shifts in consumer behaviour. Students must first understand and apply the fundamentals of branding and then go on to use that knowledge as the basis for developing and progressing a brand. This theoretical and practical subject will equip students with the knowledge and insight with which to build their own branding expertise.

This subject continues the exploration of the theory and practice of interaction design for digital media. The subject covers core research and concept development methods for interaction design. Students will focus on interpreting and structuring information content for interactive non-linear presentation and delivery, and will also focus on visual aspects of interface design and the ways in which visual design affects end-user experience.

This subject introduces the foundational theory and practice of motion graphic design and live action camera production. The unit introduces basic skills in concept development, asset creation, 2D animation and compositing suitable for motion graphic production.

The process of developing a live action video piece is also introduced, from pre-production through to post-production, and including fundamental sound design principles. Students will gain basic skills in camera-based production including basics of lighting, sound recording and editing.

This subject develops foundational skills in 3D design and animation. Students will undertake character and set design and development exercises, and will generate animated 3D graphic elements. In this way students will develop foundational skills in the principles and techniques of modelling, texturing, lighting and animation required to produce digital 3D characters, environments and props. The subject also explores key concept development stages typical to common 3D design briefs and projects.

This subject develops foundational skills in drawing, visual perception and exploration. Students engage with the practice and theory of various drawing modes, including life and environmental drawing, in order to enrich the concept development process. In addition to developing general visualisation skills students will also work in concept development forms specific to specialist areas of digital media practice.

The subject introduces business practices such as costing, time management, value engineering and general models of monetising and valuing output typical of a variety of design industries. Case study analyses’ of a typical design industry business practices, domestic and international, acquaint students with the differences and similarities that exist. Students learn about contractual agreements, and where appropriate become familiar with international shipping and distribution terms as well as an introduction to design copyright laws. Initial overview of time allocation practices and the creation and understanding costing terms such as: Bill Of Material (BOM) /Scope of Work / Deliverables used in typical projects is followed by application. Students plan a project from start to finish through to the development of an appropriate project management plan for their particular industry such as time management charts with typical dependencies highlighted and costed.

This subject introduces the practical and conceptual skills and knowledge required to design and produce online user interfaces. Students learn how to use compliant standards- based markup and scripting language to develop interfaces. The subject covers concept development, prototyping, development, testing and troubleshooting concepts and techniques typical to interface development. Students also learn how to produce animated elements suitable for online interactive media.

This subject covers the use and customisation of content and technology systems for the delivery of online content. Students learn how to generate flexible design solutions to present and manage complex and variable content. The subject introduces online content management systems and specialist development tools, and students will learn how to use and customise these systems and tools to meet specific design and project requirements.

Students will also learn about hosting platforms, performance measurement and metrics systems for online content.

The aim of this subject is for students to develop and employ their digital skills to answer to, and present a design outcome whilst developing collaboration skills. The project outcome focuses on the digital application of the design solution. This can be by means of 3D printing of the prototypes and/or digital augmentation of a physical 3D environment or 2D document. The construct of this subject is “Problem Based Learning*” (PBL). Students work in groups towards the digitised solution. In allocated groups students bring their individual knowledge and skills back to their groups for discussion and sharing. During these collaborations students benefit from the knowledge and skills of the other group members. The PBL process is staged in 3 sets of 8 steps and students are assessed on their

1) collaboration skills; 2) individual research skills; and 3) group project solution reached at the end of the subject. *Problem-based learning (PBL) is a method of learning and teaching which allows students to focus on how and what they will learn. An unfamiliar problem, situation or task is presented to the students (by the lecturer or tutor) and students are required to determine for themselves how they will go about solving the problem. This usually occurs through small group work and allows students to utilise their prior knowledge in the topic area and identify the gaps in their knowledge as they attempt to solve the problem. PBL is a student-centred approach to learning that encourages students to be self-directed, interdependent and independent as they attempt to solve the set problem.

The aim of this subject is for students to develop and employ Major specific skills to discover and define a design problem followed by the development and delivery of an outcome whilst employing collaboration and negotiation skills. Every individual works towards prototypes, instigated and critiqued through group collaboration. The construct of this subject is “Problem Based Learning*” (PBL). Students work in groups towards an individual solution as a result of critique and research as a basis for PBL. In allocated groups, individual knowledge and skills are brought back to the groups for discussion and sharing. During these collaborations students benefit from the knowledge and skills and critique of the other group members. The PBL process is staged in 2 sets, students are assessed on their 1) collaboration skills; 2) individual research skills; and 3) individual project solution reached at the end of the subject.

This subject covers the use of scripting to develop more complex interface techniques and features, including page logic, programmatic animation and dynamic content delivery.

Students will explore these and other techniques for data capture, manipulation and display through the development of prototypes, and also learn how to develop interface solutions suitable for a range of devices and delivery modes. The subject also introduces the theory and practice of data visualisation, exploring design theory, data capture and programmatic animation methods relevant to real-time data representation.

This subject develops conceptual and practical knowledge and skills in experience design for interactive and online media. Students will use common experience design research methods to analyse audience and content requirements. Students will work through concept development, prototyping, validation and testing phases to improve and refine a user experience design in relation to the requirements of a specific client brief. Throughout students will develop their knowledge and skillset in terms of creating usable and user- centred interactive design experiences.

Here for good. We believe society is best served when our students, faculty, and our entire organisation use our collective skills and experience to create positive and lasting change. Our students and graduates are improving lives and making our world better. Our institutions are providing the critical skills, knowledge and support to help make this happen. Social Enterprise is an exciting theoretical based subject driven by the desire to create positive change through entrepreneurial activities. By providing students with a framework to understand business model generation and the skills to source, evaluate, and measure opportunities, Social Enterprise empowers students to conceptualise, develop, and propose new ventures that focus primarily on social change for good. In addition, this subject helps students understand and analyse different entrepreneurial business strategies, as well as incorporate theoretical discussions on major trends and issues in the social economy.

This subject explores the synthesis of digital interfaces with physical and sensory inputs and outputs through the creation of an interactive installation. Students explore advanced techniques in the capture, display and manipulation of data, acquiring methods for collating and filtering data from external services, and evaluating input/output mechanisms and feedback systems. The subject also explores technologies and methods for the deployment of 3D features and functions within user interfaces.

This subject covers the scoping, planning, design and delivery of a continuous multi- platform user experience design project. As part of this project, students will develop and integrate promotional and social media strategy. The subject explores agile and iterative design and project management methodologies, and the use of scenario/story-based analysis to inform the design and development of interactive features. The subject also develops and extends students’ skillset in terms of usability testing and validation processes.

The elective subject can be taken from levels 200 or 300.

Students will be offered the opportunity to work within a professional design studio experience for an extended period of time. It encourages students to build long-term relationships with the design industry and exposes them to the rigour of applied design practice while building their confidence in adapting to new environments. It also provides a context in which to enhance their communication skills and work collaboratively in a professional arena. Students will be matched to an appropriate mentor at the placement site and monitored by an academic in the discipline of study.

In this subject students will research and develop self-promotion materials in preparation for employment. Students will be expected in this unit to review, revise and edit their existing body of design work. They will be expected to frame and deliver this work with an emphasis on self-reflection and identification of a personal brand and value proposition in relation to a chosen design industry sector.

This subject addresses new and emerging technologies, methods and practice within the interaction design field. Students investigate specific current examples of emerging practice within the field, assess their potential applications and appraise their creative and commercial potential. Students gain practical experience in the adoption of new concepts, processes and techniques through the completion of a research project. The subject also requires students to critically reflect on, document and communicate a research process and findings to an interaction design community of practice.

The elective subject can be taken from levels 200 or 300.

*Elective rules:

  • Pre-requisites and other rules apply;
  • Electives are subject to availability;
  • Elective subjects may not be offered in the same order as selected;
  • Electives from other programs may be available and are subject to Program Director approval.

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Frequently asked questions - bachelor of digital media (interaction design)

If you have previously studied or worked in the design industry, you may be eligible to receive course credit that can potentially shorten the length of your Billy Blue design course. Read more about recognition of prior learning.

Billy Blue College of Design has recognised pathways to help you gain entry into the Bachelor of Digital Media (Interaction Design) based on the criteria you are able to meet. Explore your pathway options.

We offer several entrance pathway options for students who have not completed a High School Certificate or equivalent. Entry can be achieved by undertaking the Diploma in Digital Media Design (pathway criteria applies), and on successful completion of the Diploma you can then credit this study towards completion of a degree. Mature aged students (aged 21 or over) are also welcome to apply directly to Billy Blue based on work experience and an existing portfolio. Read more about recognition of prior learning. For more information on any of these pathways please ask a Course and Careers Advisor.

We use the latest industry-standard software in all our courses. This changes all the time as industry standards and software programs evolve. Contact us for more information.

Yes, you must bring your own laptop to class. This is part of our commitment to preparing students for the mobile work practice of the 21st Century. There are also some workstations and design software on campus.

Yes if you are an eligible Australian student you can defer your future fees. Learn more about fees here.