Bachelor of Applied Design (Residential Interior Design) | Billy BlueBachelor of App. Design | Residential Interior Design | Billy Blue
Billy Blue College of Design
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Bachelor of Interior Design (Residential)

Billy Blue College of Design

Billy Blue’s Residential Interior Design degree creates designers who have the skills and creativity to respond and adapt to the future challenges of sustainable residential design for 21st Century housing, high-rise living, mobile, multi-purpose and adaptive reuse environments.

Throughout your study, you will engage with the theoretical and practical elements of designing residential interiors. You will explore and respond to contemporary issues impacting residential interior design thinking such as our aging population, homelessness, evolving gender roles and definitions of family. You will unpack and understand frontier theory that informs the notion of home in both physical and virtual environments.

As a future-ready interior designer, new technologies and environmentally sustainable practices will be part of your learning. You will understand the impact in the selection of materiality, lighting, joinery, furniture and technology systems such as artificial intelligence robotics and interactive audio visual systems.

You will make residential environments a reality through documentation, contract management, professional design practice and cross-disciplinary interaction. You will also have the opportunity to apply theory to practice by creating a range of residential interior design solutions for real clients and can apply for an internship with one of our leading partners as part of your study.

Careers in Residential Interiors

  • Interior designer
  • Experiential designer
  • Home design journalist and editor
  • Residential furniture and joinery designer
  • Homelessness solutions strategist
  • Luxury private development designer
  • Public housing government designer
  • Aged care facilities designer



Study Options – Domestic Australian students

Full-time Blended*

Part-time Blended*

*Blended (face to face on campus plus facilitated online)

Study options – Overseas students

Full-time Blended*

*Blended (face to face on campus plus facilitated online)

Start Dates

See Key Dates below

Course Length

Full-time: 3 years (accelerated 2 years)

Part-time: 4-6 years (depending on study load)

Entry Requirements

Year 12 equivalent with ATAR 60.

For international applications IELTS 6.0 (Academic) with no skills band less than 5.5

Special Entry Requirements:

Demonstrated ability to undertake study at this level:

  • Work experience, and/or other formal, informal or non-formal study attempted and/or completed, OR

  • Design portfolio (6-10 pieces of original creative work)

Finance Options - Domestic Australian students


For full fee paying students, payment options are also available.

Course study requirements

Each subject involves 10 hours of study per week, comprising 3 timetabled study hours and 7 personal study hours (which may include a facilitated online component).


Practical assignments, research projects, presentations


Sydney Campus

Brisbane Campus

Delivered by

Billy Blue College of Design at Torrens University Australia

Accrediting body

Tertiary Education Quality and Standards Agency (TEQSA)

CRICOS Course Code


Key Dates

2016/17 course dates for all Billy Blue classes held at our Sydney, Melbourne, Perth and Brisbane campuses.

Start Dates Census Dates Last Day Breaks
Mon 20 Feb 2017 10 Mar 14 May 15 May - 4 Jun
Mon 05 Jun 2017 23 Jun 27 Aug 28 Aug - 17 Sep
Mon 18 Sep 2017 6 Oct 10 Dec 11 Dec - 18 Feb

Billy Blue may offer mid-term intakes throughout the year which are subject to availability. For more information please speak with one of our course and career advisors on 1300 66 11 11

COURSE SUBJECTS - residential interior design

The course can be completed in 2-3 years full-time study or 4-6 years part-time.

The study of the history of major design and art movements and their practices enables the students to identify important and significant turning points and milestones influencing Interior Design, in addition it informs and augments their own design practice and outcomes. In this subject students will study and critically analyse milestones in art and design that have significantly influenced applied design as a profession and as a discipline. This study will help them develop their understanding that ideas, events and visual techniques are interrelated in the context of history and current practice.

This subject examines the way design ideas are generated. Students will explore concepts of assimilation, synthesis and transformation Design and will develop an understanding of reflective design practice. A foundation language of experimentation, risk-taking and problem solving is introduced, combined with theories of ideas generation and their transformation into a design outcome. In addition, students will investigate a variety of methods and techniques to understand design innovation through individual and group exploration and analysis.

This subject examines perspectives on models of practice relevant to Interior Design. It examines design practice in response to changing needs and requirements of clients and design briefs. It also explores the strategies used for expressing ideas, and the design skills required to communicate them. The purpose of the subject is for students to gain knowledge in foundation level design practice relevant to Interior Design. The design process workflow from original idea to review of work in progress, revision, presentation and reflection is explored.

This subject investigates the evolution of interior design, post 1800. It explores major art and architectural movements throughout history and the development of contemporary design and interior design by investigating significant turning points and milestones in Interior Design. This subject will focus on developing the students' understanding of the complexities of designing an area (e.g. bathing, sleeping, food preparation, reception desk, workspace etc.) within a spatial environment whilst identifying and incorporating sustainable design practice- not only in materials and technologies but also in the longevity and adaptability of the final design solution. Students will integrate their research and knowledge of environments, identifying design related and environmental imperatives in the realisation of design briefs.

This subject introduces students to the fundamental concepts within visual language and the relevant software tools for the digital production of graphic and visual communication. It explores methods for the digital production of visual messages and requires students to practically apply and theoretically understand the fundamental grammar that underpins any graphic language. Students will develop skills in expressing the grammar of visual language, working with design software and creating digital visual outcomes through a combination of theoretical studies, practical workshops, guided demonstrations and exercises. The language of design will be analysed through an examination of historical influences and technological developments. Students will create outcomes that are informed by the language of visual grammar and contextualised within contemporary digital design technology.

The subject introduces the student to various aspects of the elements of design, e.g. materiality, form and shape, colour, positive and negative space etc. utilized in creative problem solving. Initially students are introduced to a design development process, from the tangible to the digital; through paper model making with its inherent skills development and risk taking, then on to further digital development using newly introduced software. Concurrent, weekly, individual homework tasks focus on understanding and appreciation of materials, their many varied uses, properties and the manufacturing processes related to them.

Students will make incremental progress towards choosing a material in which their individual design can be realized. The submission will include a material and colour folio.

The final submission will be a model executed in an appropriate material with its function/usage contextualized with all relevant information gleaned throughout the trimester.

Systems and Documentation 1 introduces students to the different construction systems applicable to the design of nominated interiors, and how design solutions are communicated to stakeholders (contract managers, consultants and contractors) through contract documentation. Students will develop a series of documentation drawings for a small scale nominated environment.

The subject content for Digital Worlds is concerned with two major themes:

  • 1. The development of digital communication strategies for Interior environments.
    Students will be required to analyse the role digital media plays in the representation and communication of spatial design environments. This includes the role of digital renderings, animated fly through, graphic composition and branding, representation of materiality and light. Students will also examine the historical development of the communication of design proposals. The subject will also investigate the role of the computer in tracking environmental and construction systems.
  • 2. The experiential nature of commercial digital environments such as game design, virtual worlds and film.
    Students will study and critically analyse the representation of spatial environments in digital media. This includes an examination of areas within the digital realm where simulated spatial environments play a critical role in communication, including areas such as game design, virtual worlds, animation and film. It examines the influence of the history of architectural and spatial design processes on contemporary attitudes to designed environments in a digital realm as well as investigating temporal understandings, Interface and Application, and psycho-cognitive perceptions of and responses to digital environments.

The purpose of this subject is to introduce the fundamental theories, practices, and methods for developing digital three-dimensional design. The subject covers 3D concepts and techniques, as well as practice in contemporary industry software. The subject investigates the integration of modelling, texture and light in three-dimensional space. Concept development is practised in a range of areas, including character development and/or environment modelling and investigating these relationships of these to a target audience. Development in professional work disciplines and collaboration are integral to the delivery of this subject.

The theoretical base of this subject will focus on developing the students' ability to work with 2D and 3D spatial organisation. It introduces students to the processes of interpreting functionality and planning within a 3D space. The subject is designed and delivered from an Interior designer's perspective and draws on the students' experience of such spaces and their understanding of visual communication in spatial environments.

Theories of Space and Place 1 explores the history of design theory relevant to residential design. It identifies changing patterns of thought over time about how we live. This subject primarily focuses on the 20th Century movements of Modernism and Postmodernism and also explores the influences of popular culture and counter culture on residential design thinking. This subject introduces new frontiers of thinking in relation to the residential living experience.

The theoretical base of this subject will focus on developing the students' understanding of the complexities of designing interiors for both single and double storey residential environments whilst appreciating the growing demand for the application of sustainable design practices- not only in materials and technologies but also in the longevity and adaptability of the final design solution.
Students will integrate their research and knowledge of residential environments, and environmental imperatives into the creative realisation of project briefs.

Theories of Space and Place 2 explores theories and issues relevant to the design of residential environments in the 21 Century. The subject focuses on the study of human behaviour and psychology and how this contributes to the research, conceptualisation and delivery of a residential design solution. It explores the notion of 'home' and how this translates to a 'physical' or 'digital' environment as well as the relationship of 'home' to a broader socio/political and cultural context.
Theories of Space and Place 2 also explores pertinent issues related to the contemporary residential experience such as the environment, gender, age and disability.

Scheduling Interiors 2- Residential introduces the student to the practical knowledge required to specify soft materials in a residential environment. It recognises the importance of developing appropriate aesthetics to reflect a concept developed from a client brief as well as the importance of sustainable practices in residential design. This subject focuses on educating the student in the suitability and appropriateness of soft materials to the specification of any residential interior, investigating flooring, bedding, window treatments and furniture. The role of quality assurance and its importance in realising an efficient and effective residential project is also investigated.

Systems and Documentation 2 -Residential continues to develop the student's understanding of the different construction systems applicable to residential design applicable to small to mid-scale projects. It also investigates how design solutions are communicated to stakeholders (contract managers, consultants and contractors)- namely through documentation, specifications and contract management. Students will develop a complete set of documentation drawings for their nominated residential design proposal. The tutorials and assessments will all be carried out using computer aided documentation.

Emerging Design Technologies: Residential examines the technology focused theories affecting the experiential nature of design for residential environments in both the physical and digital arena. It examines how technology is influencing the experience of living, sleeping, cleansing and any activity associated with the perception of 'home'. It examines a global context of changing perceptions of 'residing' and how the residential environment is being redefined by environmental and technological trends. This subject also explores the emerging factors influencing the residential experience of virtual worlds, film and animation.

The theoretical base of this subject will focus on developing the students' understanding of the complexities of designing large scale residential developments whilst appreciating the growing demand for the application of sustainable design practices - not only in materials and technologies but also in the longevity and adaptability of the final design solution. Students will integrate their research and knowledge of large scale residential environments into the creative realisation of project briefs. Students will also prepare specification documents and schedules for part of a large scale residential development.

This subject provides students with the opportunity to develop their understanding of relevant design history and theories and their application to change and innovation within contemporary practice.
Central to this subject will be the application of contemporary design thinking in the critical reflection of their own, and their peers, creative output. Students will also gain insight into evaluating design outcomes in response to user feedback. The subject is designed and delivered from an interior designer perspective and draws on the student's knowledge of design history and innovation. This subject also draws on the student's own experience as a design consumer.

Systems and Documentation 3: Residential develops the students understanding of the different construction systems applicable to the design of residential environments, and how design solutions are communicated to stakeholders (contract managers, consultants and contractors)- namely through documentation, and contract documentation (e.g. function and construction of stairs). Students will develop a complete set of documentation drawings for their multi storey nominated design proposal. The tutorial and assessments will all be carried out using computer aided documentation.

Systems and Documentation 4 :Residential extends the student's knowledge and communication of different construction systems for a nominated residential design proposal. Students are required to complete a full documentation package for their nominated design proposal.

This subject aims to cultivate a broader understanding of portfolios and presentations for the design industry within a professional context. It explores contemporary styles and methods of presentation.
The identification and analysis of employment target markets is introduced to students. This is enhanced through self-directed research that aims to help students gain an understanding of the specific needs and preferences of the Interior Design industry. Students build relationships with Interior Design industry through possible internship or design studio project or on campus live brief. This industry engagement exposes students to rigors of the real world design practice whilst adding valuable experience to student CV.

Students choose 2 level 200 or 300 elective subjects drawn from the Bachelor of Interior Design (Commercial), or from an approved subject from other Think: Colleges Pty Ltd courses.


Billy Blue design courses are designed to give you flexibility. So if you wish to switch courses, exit early, study faster, or are keen to move from a certificate to a degree, we can help you out through our study pathway options. In the design world, change is our friend. Contact your Course and Career Adviser for more info.

Find out more about Course Upgrades and Pathways

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Frequently asked questions – Bachelor of Interior Design (Residential)

The Bachelor of Interior Design (Residential) is the first of its kind in Australia, in that it's entirely focused on residential design. The program was developed by people with extensive interior design experience. With a strong emphasis on a real-world context, you receive a lot of hands-on experience experimenting in studio environments, supported by knowledgeable and experienced lecturers.

A residential interior is a spatial environment where humans live. It's a sheltered framework where people eat, sleep, cleanse, play, work, relax and entertain. A residential environment could include detached houses, semi-detached houses, townhouses or multi-level dwellings e.g. flats and apartment complexes. Residential environments are everywhere - central and inner city locations, suburban environments and country settings. The experience of residential living within a digital context is also an emerging area of design and this course allows you to explore these areas too.

If you have previously studied or worked in the design industry, you may be eligible to receive a subject exemption that can potentially shorten the length of your Billy Blue degree or diploma. Read more about recognition of prior learning.

Billy Blue College of Design has recognised pathways to help you gain entry into the Bachelor of Interior Design (Residential) based on the criteria you are able to meet. Explore your pathway options.

If you have an exciting portfolio but have not completed a High School Certificate or equivalent, we have created a pathway with one of our partners - CATC Design School. CATC is a successful vocational sector design school where students graduate with excellent hands-on, industry relevant skills. Mature aged students (aged 21 or over) are also welcome to apply directly to Billy Blue based on work experience and an existing portfolio. Read more about recognition of prior learning. For more information on the CATC Design School pathway or about applying directly please ask a Course and Careers Adviser.

We use the latest industry-standard software in all our courses. This changes all the time as industry standards and software programs evolve. Contact us for more information.

Yes, you must bring your own laptop to class. This is part of our commitment to preparing students for the mobile work practice of the 21st Century. There are also some workstations and design software on campus.

Yes, if you are an eligible Australian student you can defer your future fees. International students need to pay each trimester in full before it starts. Learn more about fees here.