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Bachelor of Digital Media (Interaction Design) Information Set

Billy Blue College of Design

Gain Design Skills for a Cutting-Edge Career

 

The Interaction Design degree gives you the essential research, design and development knowledge and skills required to make your mark in this exciting interdisciplinary field where human senses and emotions meet the digital interface. Placed at the intersection of design, media and technology, it is one of the fastest growing (and most career-rich) sectors of the global economy.

The degree covers the theory and practice of user experience design, information architecture, graphic and interface design, human-computer interaction, nonlinear storytelling, scripting and development, user behaviour and psychology, research, innovation and strategic thinking. Graduates are able to design and craft compelling interactive experiences for web, mobile and social, across sectors as diverse as advertising, entertainment, education and beyond.

In your final year you can apply for an internship in a professional digital studio and get the chance to work on live project work for a real-world client. You will also have the chance to compliment your studies by completing elective subjects in 3D Design and Animation, Motion Design or Communication Design. You can pick and mix elective subjects to further tailor your degree to your goals.

Build Skills and a Professional Portfolio

3D animation, web, mobile, interactive, motion graphics, games, digital video, film and television are just some of the growth areas in digital media requiring imaginative, skilled designers. To get into these highly competitive industries, you need exceptional digital design skills – exactly what Billy Blue delivers.

Nationally recognised and highly respected, learning with Billy Blue provides you comprehensive skills, know-how and confidence for a successful and dynamic career in the digital media design space.

Billy Blue has a long history delivering Digital Media Design qualifications. Our courses are industry revered and have been anchored in innovative, work integrated, commercially relevant applied learning since inception, with an outstanding employment record for our graduates who are enjoying career successes both nationally and internationally.

You’ll practice as an informed, cutting-edge designer with in-demand skills – and a professional-calibre portfolio to land serious work in the ever exciting, always evolving creative industries.

 

 

 

Dive into a creative industries career as a:

»      Creative director

»      Digital designer

»      E-publication designer

»      Front-end developer

»      Graphic designer (digital agency)

»      Information architect

»      Interaction designer

»      Interactive media designer

»      Mobile interface / application design

»      Online / digital producer

»      User experience designer

»      User interface designer

»      Social media designer

»      Web designer

 

 

Course Overview

Qualification Title Bachelor of Digital Media (Interaction Design)
Study Options – Domestic Australian students

Full-time Blended*

Part-time Blended*

*Blended - face to face on campus plus facilitated online

Study Options – International students

Full-time Blended*

*Blended - face to face on campus plus facilitated online (no more than a third of the course online)

Start Dates

February, June, September

For specific dates visit the website

Course Length

Full-time: 3 years

Accelerated: 2 years

Part-time: 6 years maximum

Payment Options - Domestic Australian students

Upfront payment

This means tuition fees will be invoiced each trimester and payment is required on or before the due date.

FEE-HELP

FEE-HELP is Australian Government’s loan scheme for higher education degree courses.

Further information within this Course Information Sheet

It can assist you in paying for all, or part of, your course fees. Repayments commence via the tax system once your income rises above a minimum threshold. Just like with any other debt, a FEE-HELP debt is a real debt that impacts your credit rating.

Payment Options – International students

Upfront payment

This means tuition fees will be invoiced each trimester and payment is required on or before the due date.

Further information within this Course Information Sheet

 

Course study requirements Each subject involves 10 hours of study per week, comprising 3 hours of facilitated study and 7 hours self-directed study. Assessment  Practical assignments, research projects, presentations and reports
Locations

Sydney Campus

Brisbane Campus

Delivered by Billy Blue College of Design at Torrens University Australia
Provider Torrens University Australia Ltd is registered as a self-accrediting Australian university by the Tertiary Education Quality and Standards Agency (TEQSA). CRICOS Course Code 090299G
Provider obligations Torrens University is responsible for all aspects of the student experience, including the quality of course delivery, in compliance with the Higher Education Standards 2015 Accrediting body Torrens University Australia Ltd
Course Fees

For details, refer to the website.

 

Any other fees

For details, refer to the website.

 

Essential requirements for admission: No additional requirements

 

Student Profile

The table below gives an indication of the likely peer cohort for new students in this course. It provides data on students who commenced in this course in the most relevant recent intake period, including those admitted through all offer rounds and international students studying in Australia.

 

Applicant background Trimester one / Full year intake 2018
Number of students Percentage of all students
(A) Higher education study
(includes a bridging or enabling course)
0 0%
(B) Vocational education and training (VET) study <5 <5
(C) Work and life experience
(Admitted on the basis of previous achievement not in the other three categories)
0 0%

(D) Recent secondary education:

·        Admitted solely on the basis of ATAR
(regardless of whether this includes the consideration of
adjustment factors such as equity or subject bonus points)

<5 <5
·        Admitted where both ATAR and additional criteria were considered
(e.g. portfolio, audition, extra test, early offer conditional on minimum ATAR)
0 0%
·        Admitted on the basis of other criteria only and ATAR was not a factor
(e.g. special consideration, audition alone, schools recommendation scheme with no minimum ATAR requirement)
<5 <5
International students <5 <5
All students 5 100.0%

Notes:        “<5” – the number of students is less than 5.

N/A – Students not accepted in this category.

N/P – Not published: the number is hidden to prevent calculation of numbers in cells with less than 5 students.

Admission Criteria

Applicants with higher education study

 

·       A completed higher education qualification at AQF level 5 (diploma) or above, or equivalent, from an Australian University or another accredited higher education provider

OR

·       Successful completion of at least 1 EFTSL (equivalent full time student load, or one full year) of an AQF level 6 (Associate Degree) or above, or equivalent, from an Australian University or another accredited higher education provider

Applicants with vocational education and training (VET) study

 

·       A completed vocational education qualification at AQF level 4 (Certificate IV) or above, or equivalent, from a registered training organisation (RTO)

OR

·       Successful completion of at least 1 EFTSL (equivalent full time student load, or one full year) of an AQF level 5 (Diploma) or above, or equivalent, at a registered training organisation (RTO)

Applicants with work and life experience

 

Demonstrated ability to undertake study at the required level:

·        broadly relevant work experience (documented e.g. CV), demonstrating a reasonable prospect of success; OR

·        formal, informal or non-formal study, completed or partially completed, demonstrating a reasonable prospect of success; OR

·        written submission to demonstrate reasonable prospect of success; OR

·        discipline specific portfolio (art and/or design).

Applicants with recent secondary education (within the past two years) with ATAR or equivalent

(for applicants who will be selected wholly or partly on the basis of ATAR)

Minimum ATAR required for consideration: 60

English Language Proficiency

(applicable to international students, and in addition to academic or special entry requirements noted above)

Equivalent IELTS 6.0 (Academic) with no skills band less than 5.5

ATAR profile for those offered places wholly or partly on the basis of ATAR in T1 2018

(ATAR-based offers only, across all offer rounds)

 

ATAR (OP in QLD)
(Excluding adjustment factors) *

[NB: Raw ATAR profile for all students offered a place wholly or partly on the basis of ATAR]

Highest rank to receive an offer <5
Median rank to receive an offer <5
Lowest rank to receive an offer <5

Notes:                     * “<5” – indicates less than 5 ATAR-based offers were made

Other admission options

(For applicants who will be selected on a basis other than ATAR)

Special Entry:

Applicants in any category whose study, work or life experiences have been impacted by disability, illness or family disruption will be given special consideration for admission. Each application will be considered on its merit, based on the evidence supplied by the applicant attesting to the circumstances of the applicant. Applicants for special entry may need to complete written or numerical tasks to assist with assessing eligibility for admission.

How to apply

 

Advanced standing/academic credit/recognition of prior learning (RPL)

You may be entitled to credit for prior learning, whether formal or informal. Formal learning can include previous study in higher education, vocational education, or adult and community education. Informal learning can include on the job learning or various kinds of work and life experience. Credit can reduce the amount of study needed to complete a degree.

Applicants admitted based on prior higher education study may be eligible for Advanced Standing in the form of credit and/or recognition of prior learning (RPL) under the Torrens University Australia Credit Policy.

  • Students with completed subjects may be eligible for specified credit and/or elective exemptions
  • Students who have completed a qualification at AQF level 5 (diploma) or above may be eligible for block credit (where a block credit agreement exists)
  • Students with a mix of formal study and informal and/or non-formal learning may be eligible for recognition of prior learning in addition to any credit approved.

Credit will not be applied automatically. Applicants must apply for credit and/or RPL as early as possible prior to each study period, with applications not accepted after week 2.

For further information about credit and recognition of prior learning please see http://www.torrens.edu.au/apply-online/course-credits.

Where to get further information

Torrens University

UAC

Quality Indicators for Learning and Teaching (QILT)

Course Structure

The course structure comprises 8 common core subjects, 14 specialised subjects, and 2 elective subjects over Levels 100, 200, and 300, as follows:

 

Level 100

3 common core
subjects

+

6 specialised subjects

Level 200

3 common core
subjects

+

4 specialised subjects

Level 300

2 common core
subjects

+

4 specialised subjects; 2 elective subjects

 

The 2 electives can be taken from levels 200 or 300.

Course Rules

To be awarded the Bachelor of Digital Media (Interaction Design), students will need to complete 240 credit points over 24 subjects as outlined in the Course Structure above.  Each subject has a value of 10 credit points

Subjects

Subject details

Recommended Study Pattern

Level 100

Subject title, descriptor

Full-time

Part-time

Accelerated

DCX101 Design Context

This introductory subject places design process and practice within the context of a chronological survey of major historical eras of influence. Students are encouraged to engage with the historical socio-political movements influencing design trends of each era through research and reflection. Academic skills (research, referencing, essay writing, and sentence structure) and design software skills are taught in weekly lessons. Students use the academic and software skills to document historical research and generate creative responses to the themes of historical eras

Trimester 1

Trimester 1

Trimester 1

DSO102 Design Studio 1

The subject introduces the student to various aspects of the elements of design, e.g. materiality, form and shape, colour, positive and negative space etc. utilised in creative problem solving. Initially students are introduced to a design development process, from the tangible to the digital; through paper model making with its inherent skills development and risk taking, then on to further digital development using newly introduced software. Concurrent, weekly, individual homework tasks focus on understanding and appreciation of materials, their many varied uses, properties and the manufacturing processes related to them. Students will make incremental progress towards choosing a material in which their individual design can be realised. The submission will include a material and colour folio. The final submission will be a model executed in an appropriate material with its function/usage contextualised with all relevant information gleaned throughout the trimester.

Trimester 1

Trimester 1

Trimester 1

DIG100A Experience, Interface, Interaction

This subject provides an introduction to the fundamental theory and practice of interaction design. Key concepts including experience, interface and interaction are explored, along with fundamental technologies, services and platforms pertinent to the design and production of interactive digital media. Students will also investigate the social, cultural and technological frameworks that inform interaction design and identify the relationships between each.

Trimester 1

Trimester 2

Trimester 1

DIG101A Time, Space, Motion

This subject provides an introduction to the fundamental theory and practice of moving image and 3D design and production. Students will be familiarised with a basic set of tools and techniques for creating moving image sequences and 3D visualisations. Fundamental moving image, screen language and spatial design concepts are introduced, and students will use these concepts in conjunction with basic production techniques to communicate and convey narrative. The subject also introduces concept development techniques and materials specific to the development of motion and 3D design outcomes.

Trimester 2

Trimester 3

Trimester 1

DSO103 Design Studio 2

Design Studio 2 offers an introduction to the building blocks of creating and developing brands and is designed to give students a broad understanding of the stages and methodologies adopted in the brand development process. The subject draws on the theory and practice that sits behind brand creation. It covers the broad spectrum of brand development, values, trends and branding techniques, as well as fundamentals such as brand positioning and brand architecture. The subject also explores the relationship between branding and audiences, cross-cultural influences and shifts in consumer behaviour. Students must first understand and apply the fundamentals of branding and then go on to use that knowledge as the basis for developing and progressing a brand. This theoretical and practical subject will equip students with the knowledge and insight with which to build their own branding expertise.

Trimester 2

Trimester 4

Trimester 2

DIG103A Interaction Design

This subject continues the exploration of the theory and practice of interaction design for digital media. The subject covers core research and concept development methods for interaction design. Students will focus on interpreting and structuring information content for interactive non-linear presentation and delivery, and will also focus on visual aspects of interface design and the ways in which visual design affects end-user experience.

Trimester 2

Trimester 4

Trimester 2

DIG104A Motion Design

This subject introduces the foundational theory and practice of motion graphic design and live action camera production. The unit introduces basic skills in concept development, asset creation, 2D animation and compositing suitable for motion graphic production.

The process of developing a live action video piece is also introduced, from pre-production through to post-production, and including fundamental sound design principles. Students will gain basic skills in camera-based production including basics of lighting, sound recording and editing.

Trimester 3

Trimester 5

Trimester 2

DIG105A 3D Design and Animation

This subject develops foundational skills in 3D design and animation. Students will undertake character and set design and development exercises, and will generate animated 3D graphic elements. In this way students will develop foundational skills in the principles and techniques of modelling, texturing, lighting and animation required to produce digital 3D characters, environments and props. The subject also explores key concept development stages typical to common 3D design briefs and projects.

Trimester 3

Trimester 6

Trimester 2

DIG102A Drawing for Concept Development

This subject develops foundational skills in drawing, visual perception and exploration. Students engage with the practice and theory of various drawing modes, including life and environmental drawing, in order to enrich the concept development process. In addition to developing general visualisation skills students will also work in concept development forms specific to specialist areas of digital media practice.

Trimester 4

Trimester 7

Trimester 3

 

 

Level 200

DSO201 Design Studio 3

The subject introduces business practices such as costing, time management, value engineering and general models of monetising and valuing output typical of a variety of design industries. Case study analyses’ of a typical design industry business practices, domestic and international, acquaint students with the differences and similarities that exist. Students learn about contractual agreements, and where appropriate become familiar with international shipping and distribution terms as well as an introduction to design copyright laws. Initial overview of time allocation practices and the creation and understanding costing terms such as: Bill Of Material (BOM) /Scope of Work / Deliverables used in typical projects is followed by application. Students plan a project from start to finish through to the development of an appropriate project management plan for their particular industry such as time management charts with typical dependencies highlighted and costed.

Trimester 4

Trimester 7

Trimester 3

DID200A Interface Development (Pre-requisite DIG103A)

This subject introduces the practical and conceptual skills and knowledge required to design and produce online user interfaces. Students learn how to use compliant standards- based markup and scripting language to develop interfaces. The subject covers concept development, prototyping, development, testing and troubleshooting concepts and techniques typical to interface development. Students also learn how to produce animated elements suitable for online interactive media.

Trimester 4

Trimester 8

Trimester 3

DID201A Content and Technology Systems (Pre-requisite DIG103A)

This subject covers the use and customisation of content and technology systems for the delivery of online content. Students learn how to generate flexible design solutions to present and manage complex and variable content. The subject introduces online content management systems and specialist development tools, and students will learn how to use and customise these systems and tools to meet specific design and project requirements.

Students will also learn about hosting platforms, performance measurement and metrics systems for online content.

Trimester 5

Trimester 9

Trimester 3

PBL202 Problem Based Learning Studio

Problem-based learning (PBL) is a pedagogical approach that enables students to learn while engaging actively with meaningful problems. Students are given the opportunities to problem-solve in a collaborative setting, create mental models for learning, and form self-directed learning habits through practice and reflection. The underpinning philosophy of PBL is that learning can be considered a “constructive, self-directed, collaborative and contextual” activity. The principle of construct positions students as active knowledge seekers and co-creators who organise new relevant experiences into personal mental representations with the help of prior knowledge. This is further reinforced by social theories of learning that advance the merits of social interaction in cognitive development.

The aim of this subject is to trigger student learning with a problem which needs resolution. Students make connections to the challenge by activating their individual and collective prior knowledge and finding resources to make sense of the phenomenon; they also engage in peer learning through small-group discussions and consolidate their learning through reflective writing. Beyond enabling students to make sense of the concepts and subject matter, this learning experience will also help students develop an understanding of themselves and their contexts, and the ways and situations in which they learn effectively.

Trimester 5

Trimester 10

Trimester 4

DDD203 Discover, Define, Develop, Deliver

The myth of innovation is that brilliant ideas leap fully resolved from the minds of geniuses. The reality is that most innovation comes from a process of rigorous examination through which great ideas are identified and developed before being realised as new offerings and capabilities.

This subject introduces Problem Based Learning (PBL), mapped out as the 'Double Diamond’, the collaborative process by which the designer’s sensibilities and methods are employed to integrate the needs of people, the possibility of technology and the requirement for business success. In short, Double Diamond approach converts need into demand. It’s a human-centred approach to problem-solving that focuses thinking about meanings instead of features, searching for radical changes instead of improvements and proposing visions instead of satisfying existing needs.

Today, designers across many disciplines share some similar approaches to the creative process. Every design specialist has a different approach and way of working, but there are some commonalities in their creative process. Divided into four distinct phases – Discover, Define, Develop and Deliver – the Double Diamond is a simple visual map which illustrates the PBL approach.

In this subject, students examine a range of possible ideas – divergent thinking; before refining and narrowing down to the best idea – convergent thinking. To discover which ideas are best, the creative process is iterative. Ideas are developed, tested and refined many times, with weak ideas dropped in the process. This cycle is an essential part of a good design strategy.

Students are introduced to practical design methods – like user journeys, empathy mapping, character profiles – and how they can be used to move a project through the four phases of the Double Diamond.

Discover – The first quarter of the Double Diamond model covers the start of the project. Students look at the world from a fresh perspective; notice new things and gather insights.

Define – The second quarter represents the definition stage, in which students analyse and synthesise all of the possibilities identified in the Discover phase. Which matters most? Which should we act upon first? What is feasible? The goal here is to develop a clear creative brief that frames the fundamental design challenge.

Develop – The third quarter marks a period of development where solutions or concepts are created, prototyped, tested and iterated. This process of trial and error helps students to improve and refine their ideas.

Delivery – The final quarter of the Double Diamond model is the delivery stage, where the resulting project (a product, service or environment, for example) is finalised, produced and launched.

Thinking like a designer can transform the way you develop products, services, processes – and even strategy.

Trimester 5

Trimester 10

Trimester 4

DID202A Interface Development 2 (Pre-requisite DID200A)

This subject covers the use of scripting to develop more complex interface techniques and features, including page logic, programmatic animation and dynamic content delivery.

Students will explore these and other techniques for data capture, manipulation and display through the development of prototypes, and also learn how to develop interface solutions suitable for a range of devices and delivery modes. The subject also introduces the theory and practice of data visualisation, exploring design theory, data capture and programmatic animation methods relevant to real-time data representation.

Trimester 6

Trimester 11

Trimester 4

DID203A Experience Design 1 (Pre-requisite DIG103A)

This subject develops conceptual and practical knowledge and skills in experience design for interactive and online media. Students will use common experience design research methods to analyse audience and content requirements. Students will work through concept development, prototyping, validation and testing phases to improve and refine a user experience design in relation to the requirements of a specific client brief. Throughout students will develop their knowledge and skillset in terms of creating usable and user- centred interactive design experiences.

Trimester 6

Trimester 12

Trimester 4

 

Level 300

SEN301Social Enterprise

Social Enterprise is an exciting theoretically-based subject that is driven by the desire to create positive change through entrepreneurial activities. These activities harness design thinking and problem-solving processes in the realisation of pragmatic, viable project proposals from initiation to client presentation.

By providing students with a framework to understand business model generation and the skills to source, evaluate, and measure opportunities through systematic research and competitor analysis, Social Enterprise empowers students to conceptualise, develop and propose new ventures and products that focus primarily upon social change for good. In addition, this subject will help students understand and address the practical challenges of working within this environment; to analyse different entrepreneurial business strategies, to explore diverse funding strategies, as well as incorporate theoretical discussions on major trends and issues in the social economy. Social Enterprise enables students to appreciate the power of creativity in problem-solving and the importance of the designer’s role in making a difference and precipitating change.

Trimester 7

Trimester 13

Trimester 5

DID300A Interface Development 3 (pre-requisite DID202A)

This subject explores the synthesis of digital interfaces with physical and sensory inputs and outputs through the creation of an interactive installation. Students explore advanced techniques in the capture, display and manipulation of data, acquiring methods for collating and filtering data from external services, and evaluating input/output mechanisms and feedback systems. The subject also explores technologies and methods for the deployment of 3D features and functions within user interfaces.

Trimester 7

Trimester 13

Trimester 5

DID301A Experience Design 2 (pre-requisite DID203A)

This subject covers the scoping, planning, design and delivery of a continuous multi- platform user experience design project. As part of this project, students will develop and integrate promotional and social media strategy. The subject explores agile and iterative design and project management methodologies, and the use of scenario/story-based analysis to inform the design and development of interactive features. The subject also develops and extends students’ skillset in terms of usability testing and validation processes.

Trimester 7

Trimester 14

Trimester 5

Elective 1 (Level 200 or 300 subject)

The elective subject can be taken from levels 200 or 300.

Trimester 8

Trimester 15

Trimester 5

WIL302 Work Integrated Learning

This subject is designed to provide students with professional experience in an area related to their field of study or the career they are working towards. The aim of providing industry-specific opportunities is to enable students to develop skills that will enhance their prospects of gaining meaningful employment and building their career for the future.

Much of the benefit of work integrated learning comes from observation, practicing under supervision and reflection. Work Integrated Learning is an excellent way to broaden the students learning environment while they are studying. It allows them to see first-hand how what they are learning in their degree translates into practice, as well as how ‘real world’ practice relates to what they are learning at University.

This subject will develop work ready skills and boost students’ employability while they are studying.

There are two work integrated learning options available to students:

Option 1: Internship

Students are offered the opportunity to work within a professional design environment for an extended period of time. It encourages students to build long-term relationships with the design industry and exposes them to the rigour of applied design practice while building their confidence in adapting to new environments. It also provides a context in which to enhance their communication skills and work collaboratively in a professional arena. Students will undertake a series of research tasks, conducting interviews and gathering data in order to understand the key concepts in managing a professional design practice with emphasis placed on the operation of the professional design environment.

Option 2: Industry Live Brief

This subject requires students to respond to criteria set within the context of an Industry Live Project. An understanding of research methodologies appropriate to professional practice and the documentation of personal creative investigation will be explored. Students will also further investigate and examine entrepreneurial and commercial opportunities through collaborative work practice. The subject is delivered from a cross discipline perspective and draws on both discipline specific and common design practices.

Students are required to work both independently or as part of a collaborative team in order to conduct research, analyse and define project parameters and deliver innovative solutions that expand the notion of an industry live brief.

Trimester 8

Trimester 16

Trimester 6

DIG301A Portfolio Development

In this subject students will research and develop self-promotion materials in preparation for employment. Students will be expected in this unit to review, revise and edit their existing body of design work. They will be expected to frame and deliver this work with an emphasis on self-reflection and identification of a personal brand and value proposition in relation to a chosen design industry sector.

Trimester 8

Trimester 16

Trimester 6

DID302A Emerging Practice in Interaction Design

This subject addresses new and emerging technologies, methods and practice within the interaction design field. Students investigate specific current examples of emerging practice within the field, assess their potential applications and appraise their creative and commercial potential. Students gain practical experience in the adoption of new concepts, processes and techniques through the completion of a research project. The subject also requires students to critically reflect on, document and communicate a research process and findings to an interaction design community of practice.

Trimester 9

Trimester 17

Trimester 6

Elective 2 (Level 300 subject)

The elective subject can be taken from 300 ONLY.

Trimester 9

Trimester 18

Trimester 6

 

*Elective rules:

  • Pre-requisites and other rules apply;

  • Electives are subject to availability;
  • Elective subjects may not be offered in the same order as selected;
  • Electives from other programs may be available and are subject to Program Director approval.

Campus Locations

BBCD delivers this course at the following campus locations:

  • Sydney: Level 1, 46-52 Mountain Street, Ultimo NSW Australia 2007
  • Brisbane: 90 Bowen Terrace, Fortitude Valley, QLD, 4006

Campus Facilities and Services

All campuses are designed to provide students with professional spaces in which to learn and work. They have been planned with student study needs in mind with well-equipped accessible learning spaces as well as student breakout areas for group work and spending time with friends. 

Facilities and Services include:

  • The Customer Service Hub – our friendly and experienced staff can give help and advice about courses, your enrolment and campus life, including all services and activities on campus.
  • Counsellors are available for students to consult with on a range of personal issues
  • Student wireless access throughout the Campus
  • Student break-out and relaxed study spaces for group work
  • Student lounge areas – most with microwaves, kitchenette facilities and vending machines
  • The Learning Hub, home to the Learning Support Team, encompasses Learning Skills Advisors, Learning Technology Advisors, and Library & Learning Skills Officers. It provides an integrated, holistic support program for students throughout the study lifecycle within a library/collaborative study environment.

The service includes:

  • Support and workshops with highly qualified staff in the areas of Academic skills, Library skills, and Technology skills, both on campus and online.
  • Physical and digital resources relevant to studies, such as books, journals, multimedia, databases
  • Self-check kiosks for library loans and print and copy facilities

Success Coaches: 

Our Success Coaches are industry and education experts who leverage your strengths to align your learning with your broader life purpose. With a focus on career goals, and trained in Gallup Strength methodologies, your Success Coach will take a strengths-based approach to helping you set your learning and career goals.

Partnering with you for the duration of your studies, the Success Coach is here to make sense of all of the learning experiences, including readiness for and securing of work integrated learning, placements, internships and opportunities in internal enterprises.  All of our coaches are industry professionals, which will give you that inside edge you’ll need to be successful in your chosen career.

Irrelevant of how you like to learn, our coaches are there for you.  Coaching can take place online, or on campus.  Our main priorities are to make sure that you are always well connected and motivated, that you are successfully completing your desired subjects, and that you gain valuable knowledge and experience through participation and engagement, whilst always aligning to your natural talents.

Billy Blue College of Design at Torrens University Australia

Back in 1987 (before Photoshop existed) Sydney design agency Billy Blue Creative was looking for some fresh creative blood to work on their clients’ projects, so they took the only logical step: to open a design school.

What started as a magazine, blossomed into a design agency, then a school and now a university, created by designers for designers. Today Billy Blue College of Design at Torrens University Australia is renowned for its pioneering spirit and high employability rate across a variety of design disciplines, including branded fashion, communication design, digital media design and interior design. Courses are developed by some of the industry’s best designers and lecturers who work in leading agencies.

Gain Real Industry Experience

Billy Blue enjoys a strong connection to the design industry, with opportunities to develop as a professional, work in class on real world projects and grow your own network of industry contacts and clients before you graduate.

With internships and work integrated learning programs involving live briefs, students get the opportunity to work with some of Australia’s leading design firms.

Learn in a Supportive Environment

At Billy Blue you get specialist design courses by designers for designers. Industry experts teach and mentor students, showing them the ropes with industry-relevant skills and super handy career advice.

Billy Blue lecturers don’t just teach; they act as mentors to help you achieve your goals. Committed to your success, your lecturers will work closely with you throughout your study.

Face to Face classes are kept small, with a maximum of 24 students, to ensure that you get individual attention when you need it.

In addition, you have access to industry-standard design computer labs and studio spaces, as well as a well-stocked resource centre to further enrich your learning experience.

Graduate with an Impressive Portfolio …

At Billy Blue, you develop knowledge and skills that are relevant to the industry. You also gain valuable exposure to the industry through the college’s internship program and work-integrated learning initiatives, where you have the opportunity to work on commercial projects with external clients.

You develop a network of contacts and potential clients as well as a professional-calibre portfolio – what every designer needs to land serious work.

Is Billy Blue College of Design well known within the design industry?

Billy Blue was created by the industry for the industry, and maintains strong industry links. All lecturers are industry practitioners, possessing inside knowledge and experience that they pass on to you.

Billy Blue students have previously interned or gained work experience with top design houses and firms, including:

  • Frost Design
  • Futurebrand
  • Hulsbosch Communications
  • Leo Burnett
  • Landor
  • NetX
  • Pearshop
  • The Distillery
  • The Hub Agency
  • Cornwell
  • Interbrand
  • Aer

The college is respected and renowned in the industry - the clear choice for anyone seeking a career in design.

Can Billy Blue help me find work after I graduate?

The college provides you with the opportunity to seek work experience while you study, and also ensures that you graduate with a professional portfolio that can land you serious work.

Design houses and other employers regularly contact Billy Blue when looking to hire, so job opportunities may be communicated directly to you – even before you graduate.

In addition, Billy Blue hosts a graduate exhibition that is attended by top professionals in the design and advertising industries – students have been known to get calls from prospective employers following the exhibition.

Work Placement

WIL302

Work Integrated Learning encourages students to build long-term relationships with the design industry and exposes them to the rigour of applied design practice while building their confidence in adapting to new environments. It also provides a context in which to enhance their communication skills and work collaboratively in a professional arena.

The student either applies to the relevant industry directly or via the Industry Consultant and Success Coach team. Laureate Australia has a dedicated team that will provide assistance with resume and industry contacts. Students meet with their consultant and Success Coach as part of the process so that the correct placement documentation is completed. All industry partners are aware of the primacy of the student’s learning experience and the desired outcomes of their placement. To evidence the agreement of the relationship between the employer and the college, placements and internships are only agreed to with partners who have entered into a formal agreement, in the form of a Memorandum of Understanding. This agreement is drafted and signed by the host/employer, the student and a Torrens representative before the placement begins. The document includes the placement details and terms. Once the documentation has been verified, the student is insured by Torrens and can begin their internship. The Student placement is monitored by interacting with the subject tasks and discussion forum and assessment tasks, through regular meetings involving an appointed academic, the Careers Consultant and the Industry Manager. The Student proceeds to complete 120 hours in this subject including a minimum of 90 hours placement. The student submits their assessment tasks before a pre-determined assessment deadline.

Students undertaking an industry live brief will engage with a similar range of professional experiences to those on placement. Assignment to, and management of, WIL tasks may occur face to face or via a dedicated online platform. Exposure to industry practice will translate into different – yet meaningful – experiences. Apart from the expectation that students complete a minimum of 120 hours of work, projects may be individual or group based; students; students may or may not see projects through to completion but may contribute to (and be assessed on) progress; students may be involved in the initial pitch to clients and/or supervisors for the awarding of the project; students may, or may not, be involved in presenting the project during its progress, or at completion.

A positive student experience

Torrens University values the importance of a positive student experience, and therefore has robust processes to resolve student complaints.  The Student Complaints Policy, and associated procedures, can be access from the website.

Paying for your qualification

We offer two payment options for this course:

Upfront payment

If you want to complete your qualification debt-free you can choose to pay as you go. This means tuition fees will be invoiced each trimester and payment is required on or before the due date using EFTPOS, credit card or Flywire.

FEE-HELP

FEE-HELP is Australian Government’s loan scheme for higher education degree courses.

It can assist you in paying for all, or part of, your course fees. Repayments commence via the tax system once your income rises above a minimum threshold. Just like with any other debt, a FEE-HELP debt is a real debt that impacts your credit rating.

Further information about FEE-HELP, including eligibility, is available at:

FEE-HELP website

FEE-HELP booklets

Austudy and Abstudy

Students enrolled in this course may be eligible for government assistance, such as Austudy or Abstudy.

For full course and Billy Blue College of Design details go to the college website

Frequently Asked Questions

Are Billy Blue qualifications recognised?

Yes, all Billy Blue qualifications are accredited by Torrens University Australia and nationally recognised. In addition, Billy Blue’s close industry links ensure that your Billy Blue qualification is highly respected within the design industry.

Is Course Credit available?

Yes, course credit is available upon application and academic approval.  This credit can take the form of credit transfer, block credit, or Recognition of Prior Learning (RPL).  For further information, consult our friendly Course and Careers Advisor, or visit the website.

Are any payment options or financial assistance available?

Billy Blue Bachelor Degree courses are eligible for FEE HELP (Australian students only). FEE-HELP is Australian Government’s loan scheme for higher education degree courses. It can assist you in paying for all, or part of, your course fees. Repayments commence via the tax system once your income rises above a minimum threshold. Just like with any other debt, a FEE-HELP debt is a real debt that impacts your credit rating.

What materials and equipment will I need to provide?

All students are required to bring a laptop to class.

Mac

  • Mac OS X Mountain Lion 10.8.5 or higher (64 bit intel operating system)
  • Multicore Intel processor (Dual core i5 minimum)
  • 8GB RAM
  • 500GB hard drive
  • 1GB graphics processor

PC

  • Windows 7 or higher
  • Multicore Intel processor (Dual core i5 minimum)
  • 14-inch screen or larger or a minimum resolution of1400x900 pixels
  • 8GB RAM
  • 500GB hard drive
  • 1GB graphics processor

Software requirements:

  • Adobe Creative Cloud (Student and Teacher Edition).
  • Occasional use of Autodesk Maya (2012 or later version)
  • Final Cut Studio 7 or later version
  • Unity
  • Macaw
  • Microsoft Office (Home and Student suite) 2010 or later version

We recommend students purchase a subscription membership with Adobe Creative Cloud (Student and Teacher Edition). We suggest the ‘Complete — Student version’, which is heavily discounted and provides full access to all Adobe applications. At time of writing, it is advertised at $28.59/month.

For more detail, visit Australian Adobe site: https://creative.adobe.com/plans?store_code=au

Please Note: Internet access is required for software activation and validation of subscription, as well as to online services.

Contact Us

Website:   http://www.billyblue.edu.au/contact-us

Phone:      1300 851 245

Contact Us

www.billyblue.edu.au/courses

Billy Blue Sydney Campus

Level 1, 46-52 Mountain Street Ultimo NSW Australia 2007

Billy Blue Brisbane Campus

90 Bowen Terrace
Fortitude Valley QLD Australia 4006

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